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Principal Engineer, GPU Architecture

Folsom, Kalifornia, Stany Zjednoczone| Hillsboro, Oregon, Stany Zjednoczone| Phoenix, Arizona, Stany Zjednoczone| San Diego, Kalifornia, Stany Zjednoczone| Santa Clara, Kalifornia, Stany Zjednoczone Identyfikator oferty JR0263780 Kategoria Silicon Hardware Engineering Tryb pracy Hybrydowy Poziom doświadczenia Doświadczony Wymiar etatu Praca na pełny etat

Job Description

The Client Graphics, GPU IP, and AI (CGAI) group is responsible for delivering industry-leading GPU IP (3D, media, display, compute) to all of Intel's business units and their market segments, including for the client, high-performance computing and AI, and edge computing. CGAI is also responsible for the development of specialized IP for the NPU (neural processing unit) and AI model deployment across Intel's hardware for the AI PC. Additionally, all aspects of client graphics engineering and management of the Intel Arc graphics portfolio and business is included within the purview of CGAI.

The Intel CGAI GPU Architecture team is looking for a passionate and driven individual to help define and build the next generation of GPU Architectures. This individual will be a senior member of the GPU Hardware Architecture team that work along with lead IP Architecture, SW Architecture Group and Engineering team to build the next Generation GPU Hardware Front End. This leadership position will be responsible to develop the technology for End-to-End definition and development of the front end for GPU engines(i.e. 3D, Compute, Copy and Media).

Responsibilities will include:

  • Pathfinding and definition of features to support future API requirements, Pathfinding and definition of scalable and configurable multi GPU Systems, scale capabilities for multi-context, support feature leadership and scale scheduling/submission performance.

  • Pathfinding and definition of programmable GPUs with application of scalar cores and microcontrollers.

  • Performance bottleneck analysis and ideation of solutions for GPU workloads.

  • Responsibilities will include working with all engineering groups including HW design, validation, modelling and driver development.

Behavioral traits that we are looking for:

  • Strong verbal and written communication skills, and clarity in technical communications.

  • Self-starter with the ability to work independently, and an aptitude to learn new things quickly.

  • Proven ability to lead technical projects, working with multi-functional and cross-site groups.

  • Demonstrated leadership skills needed to form and build teams, attract, coach, and develop architects and engineers, and establish functional quality development processes.

  • Ability to work in a dynamic and team-oriented environment.


Minimum skills and experience:

Candidate must have a Bachelor's degree in Computer/Electrical Engineering or related field with 15+ years of experience. OR a Master's degree in Computer/Electrical Engineering or related field with 7+ years of experience. OR a Ph.D. in Computer/Electrical Engineering or related field with 4+ years of experience:

  • 15+ years of experience in Graphics domain and in devolvement of GPU architecture, microarchitecture and productizing of GPU Front End features.

  • Deep and through knowledge of GFX and Compute pipeline architectures, micro architecture, and data flow.

  • Experience in developing GPU Front End architectural specifications, defining performance metrics, defining performance/functional modeling requirements and performance study analysis to meet product PPA requirements.

  • Experience in developing HW-SW interface, GPU Workload Scheduling Mechanisms, GPU Synchronization methods, GPU State management, Producer/Consumer flows, Data Ordering and security aspects of GPU engines.

  • Experience in integration and defining of workflows between Scalar Cores and Micro-Controllers in GPU systems.

  • Experience in understanding the requirements and integration of GPU Engines in to Discrete, Data Center and Integrated SOC systems.

  • Exposure to GPU Virtualization and Protected Audio Video Paths.

  • Proficient in GPU microarchitectural flows, validation requirements, resolving Si Debug issues. Should provide expertise, guidance and consultation to RTL, SW, Pre-Si/Post-Si/System Validation teams during feature development to productization.

Preferred skills and experience:

  • Creative thinking and effective communication.

  • Understanding of Competitive architecture landscape and performance analysis.

  • Understanding of D3D, Vulkan, OGL,OCL and CUDA APIs.

  • Understanding of evolving and future fabrication process and packaging technologies and their implications to GPU road

Inside this Business Group

The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.

Other Locations

US, OR, Hillsboro; US, AZ, Phoenix; US, CA, San Diego; US, CA, Santa Clara

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.


We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here.

Annual Salary Range for jobs which could be performed in US, California: $186,760.00-$299,166.00
*Salary range dependent on a number of factors including location and experience

Working Model

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. In certain circumstances the work model may change to accommodate business needs.

Position of Trust
This role is a Position of Trust. Should you accept this position, you must consent to and pass an extended Background Investigation, which includes (subject to country law), extended education, SEC sanctions, and additional criminal and civil checks. For internals, this investigation may or may not be completed prior to starting the position. For additional questions, please contact your Recruiter.
Maggie, Offensive Security Researcher

Maggie Offensive Security Researcher

Zawsze chciałam robić coś, co będzie zmieniać świat — w firmie Intel czuję się doceniona i nabrałam większej pewności siebie. Czuję, że jestem w stanie robić wspaniałe rzeczy.
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