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Job ID: JR0073804
Job Category: Engineering
Primary Location: Swindon, UK
Other Locations: Poland, Gdansk
Job Type: Experienced Hire

Game Developer Relations Engineer

Job Description

Intel’s Graphics and Multicore Engineering team (which, purely coincidentally, works out to GAME) partners with leading game developers to engineer the future of the interactive entertainment industry. We are a global yet tightly knit team, with a diversity of skills and experience, working to make games across the world the best they can be on Intel. As part of our team, you’ll collaborate closely with game developers, optimizing their code and enabling the adoption of new technology.

The interactive entertainment industry is rapidly changing, with many top tier developers looking to set themselves apart with exciting new directions like VR, AR and other emerging technologies. Our team makes this possible through joint engagements with the World's top game developers to deliver the most engaging and compelling games to users on the Intel platform. We work directly with external developers on their source code to help build the best gaming experiences for today and tomorrow's players.

We're passionate about sharing our learnings and ensuring our results are helpful to the ecosystem by delivering collateral. We're helping to change the game, literally, and will be a big part of Intel's future success in the future of entertainment.

The ideal match for our team is excited about the games industry and helping developers bring new experiences, novel techniques and key optimizations to tomorrow's most played games.

You will help make games and interactive entertainment better with a role as a Software Engineer working with AAA developers and work with cutting edge hardware, driver and game code bases requires a creative and adaptable mindset.


Qualifications

Qualifications
Do you have experience developing games or writing graphics code? Are you a skilled C/C++ coder with a passion for learning new things? Are you excited by game engine architecture or the low-level details of multithreading? Are you adept at performance profiling and optimization? If so, you may have a home with the Intel gaming team.

 

Required skills/competencies/work experience :
- Fantastic written & oral communication skills
- 5+ years of experience (or equivalent) in a related position, whether it's as a programmer at a gaming company, developer relations engineer or a graphics driver developer.
- Adept in C/C++ programming
- Experience with large, unfamiliar codebases and the ability to add meaningful data-driven improvements to them
- Experience with performance profiling and optimization on the GPU and/or CPU. Bonus: familiarity with Intel tools such as Graphics Performance Analyzer or VTune.
- One or more of the following:
                - Advanced graphics programming knowledge, including fully understanding the graphics pipeline and experience with DirectX11, DirectX12, and/or Vulkan
                - Knowledge of at least one shading language
                - Familiarity with modern processor architecture, including CPU, GPU, memory sub-systems and other components
                - Understanding of the Microsoft Windows architecture and how it can impact performance

- Business travel is required mainly within Europe


Awesome if you have it:
- Passion for video games
- Experience developing games using Unity or Unreal Engine, or developing plugins for Unity or submitting code contributions to UE4, especially if they are related to graphics or performance
- Experience working in eSports
- Worked at a game studio in the past

Inside this Business Group

The Core and Visual Computing Group (CVCG) is responsible for the architecture, design and development of the CPU core and visual technology IPs that are central to Intel's system-on-a-chip (SoC) products and key to our datacenter, client and Internet-of-Things (IOT) platforms. CVCG strives to lead the industry through continuous innovation and world class engineering.



Other Locations

Poland, Gdansk

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