Job Description If you are an experienced Graphics Software Engineer seeking an opportunity to help shape, lead and deliver immersive visual experiences to millions of users, then Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel’s graphics, media, display and parallel computing technology across low-power wearable device, smart phone, tablet, PC, automotive and server markets. The candidate should have passion for technology and software, outstanding communication and teamwork skills.In this position you will be responsible for-Working across Hardware and Software Architecture, Design, Simulation, development and Validation throughout the product lifecycle to deliver high performing, scalable and power efficient hardware and software solutions.-Defining 3D and Compute software Interfaces to take advantage of current and future hardware features-Analyzing DirectX graphics applications and emerging usage-models to identify and implement software optimizations and influence future architecture and features-Implementing new DirectX graphics driver features designed for future Operating Systems and Platforms
Master’s degree in Computer Science, Computer Engineering, or related field with 10+ years’ of software development experience is required. Candidate should have 5+ years of experience with the following:-Strong experience with graphic drivers, GPU hardware and low level GPU programming -Extensive experience developing device drivers for Windows OS -Extensive experience with 3D graphics programming via DirectX or OpenGL -Extensive experience with user/kernel-mode device drivers on Windows OS -Experience with C/C++ programming
Inside this Business Group
The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.
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